Who is remaking halo 1




















Remasters aren't a new thing in the gaming industry. With so many classic games from previous decades, video game remakes and remasters give older gamers a chance to relive the past while providing new players the opportunity to play some of the titles they may have missed. The Halo series has received remastered editions of the Master Chief's adventures over the years. And, recently, one fan noticed a peculiar difference between Halo: Combat Evolved Anniversary and the original game.

While the original version of the game is still playable, the developers believed that the title could use a new coat of paint. As a result, Halo: Combat Evolved Anniversary was released roughly 10 years after the iconic first version of the game. While the game updated the visuals to include more detailed textures and better lighting, the remaster seems to have omitted one staple of the original version of the shooter.

In a post on Reddit, a user known as haztech99 made an interesting discovery while playing through Halo: Combat Evolved Anniversary. I actually like the Halo CE engine the most in the series. It's the only Halo where I can cover the walls and ceiling of a room with purple blood in one massive grenade chain reaction. I'm buying it. I've been inching closer and closer to the games on demand version, but with this announcement I will happily wait until late My logical being finds this pointless.

My inner Halo: Combat Evolved fanboy would be excited. That engine isn't particularly great. Not for remaking at least. Nice detective work there! I'll admit, it took about 6 hours longer then what I thought it would take. I think it's total bogus as I think MS would want to advance the story not re-tell it. Seems like a good way to get the definitive Halo experience for newcomers. It's the original plot without the convolution, with smooth next-gen controls and graphics.

I want this, Unfortunately for everyone of the internet royalty who look down on the halo franchise as some plebeian wretch stealing glory from those they deem it's better, Halo is a great game and will hopefully get this done.

If not in the next couple years then down the line. IF this rumour is true, then I have nothing against them remaking it. It couldn't take up that much effort - they're just making it HD, it's not like they're rebuilding the entire game from scratch. With several bestselling books and more products in the works, this is a fragile process. Sometimes O'Connor has to temper his own instincts in order to stay true to precedents set by earlier games. For example, he wanted to hide a rocket launcher behind a waterfall in the second level of "Halo Anniversary" as an Easter egg for explorers.

His team challenged him on it, and so he conceded: no rockets, he lamented as he motioned to the waterfall while demonstrating the game. The team within Industries that's working on "Halo 4," the major new game scheduled to be released late next year, has been given more creative freedom than the external group that's programming "Halo Anniversary. Kiki Wolfkill, the executive producer for "Halo 4," said that being able to consult with O'Connor's team makes it "incredibly easy" to keep their stories straight.

But Josh Holmes, the creative director for the game, said that despite the help, the breadth of the "Halo" franchise creates a minefield for storytellers to traverse. They declined to talk much about "Halo 4," but they said it will strike a delicate balance between keeping up with innovations in other first-person-shooter games and keeping the mechanics familiar to fans of the series.

The game will have a familiar control scheme, using two analog sticks for movement, rather than doing a drastic departure with, say, Kinect camera navigation, Industries executives said. It may incorporate limited Kinect functions for throwing grenades or toggling settings using voice commands, like those in "Halo Anniversary," they said. That same criteria are not what's driving "Halo Anniversary. One roadblock that Saber Interactive, the team behind the single-player element of "Halo Anniversary," ran into was a result of running an old game on the Xbox 's faster hardware, O'Connor said.

So the team tweaked the code in order to reproduce glitches found in the original. Frank O'Connor, with Industries, is given the final say on the storylines of "Halo" games and books. But like O'Connor's failed attempt at hiding a rocket launcher, Saber wanted to do more.



0コメント

  • 1000 / 1000