Where to find components in sketchup




















Components can be made by selecting all of the edges and faces of an object, or a set of objects, and then right-clicking over the highlighted i. Ensure that Replace Component with Selection is checked. Determining a proper component origin is important to users of your product models. This is the point by which people will bring your component in from 3D Warehouse and the Component Browser. The origin also affects swapping of components in a SketchUp model.

This video shows how various origin points will affect the behavior of a simple chair. The video also explores swapping a component for another, and applying materials to a component. The origin point for a model should be based upon how the model will be used by the designer once downloaded from the 3D Warehouse. For example, a good origin for a faucet would be the center line of the base origin shown here as a red-green-blue icon.

Products like furniture that goes against a wall should use the back left corner this should be outside the entire bounds of the component, otherwise a new component could be forced inside a wall when reloaded. The same back left corner point is good for items such as cabinets, that are installed out from a wall or corner.

Furniture that is put in the middle of a space tables, vases, lamps should use the center of mass of the object at the base of the object. Chairs that are meant to fit around a table or at a desk could benefit from an origin that is at the midline of the front of the chair, at the floor line. Here, the chairs swap by the knee space of the chair, so that if the chair is larger, it will expand outward from the table, not into the table.

The table swaps by its center. Creating Components during modeling is quite fluid in SketchUp. SketchUp provides auto naming of Components to speed up Component creation. The numeric value keeps incrementing to assure that each new Component is named uniquely. But when a Component requires a specific product name, the Component name can be changed. The Definition name is the actual Component name. In the Component Browser, the definition name is the name shown in the top text field of the Components dialog, and the Definition in the Entity Info dialog.

Imported files become components in the current model. Many CAD programs model in a unitless environment, where the unit of measure is assigned to the file and not to entities within the file.

SketchUp models are real-world size. Never insert a component into an empty model, modify the component, and then save the entire file as a component. This creates an empty outer wrapper. When you do this, the actual component you want is the only thing within the model. By saving this entire file, a user would have to dig down two levels to reach the actual product Component when such a model is used as a Component in another file.

This situation is illustrated in both the Anatomy of a chair and Common Nesting Error videos. A second video explores the topic of proper component nesting. A very common problem with imported CAD models is that folks end up with an empty outer wrapper that is problematic for users of the component. Many CAD programs used by the manufacturing industry output deeply nested files.

This is often based upon parametric requirements, or family groupings. It shows that each Component containing geometry is nested five levels deep within the main chair Component. Part of the cleanup for a file like this is to move the nested Components "up" to the upper level in the main Component.

This allows for direct painting and manipulation of sub-Components once the user opens the Component for editing. You can accomplish this using the Outliner by dragging the nested piece of geometry up the tree and placing it under the main Component name.

There is no geometry, just a name for the IFC classification. Modeling multiple Components in a master file is a good way to maintain consistency in Component naming and use. When using a working model to make changes to a product Component, always set the attributes of the product the way you want them shown on the Component thumbnail, then right-click [context click] on the Component and select Save As to save the Component out to a separate file.

This Save As method works all through the master file, not just on upper level components. Consider this example. It contains many parts and subparts castors, arms, handles that are mixed and matched to create multiple products.

The benefit to working this way is that as you make a change to a Component, all products using that Component as a sub-part will be up to date with the latest changes. For example, changing the castors in the table could also be the same castors in the rolling file cabinet and the chair. All the tools act only on entities within the current editing context. This means that the Erase tool cannot touch anything outside the current context even if you click on something unintentionally.

The Select tool will not select anything outside the context, even when using a crossing window. The drawing window can sometimes become too crowded with information during editing.

Learn to use these features to become a faster, more efficient modeler. Components can contain other Components and Groups in addition to faces and edges. This is called nesting. Each time a Component or Group is included within another Component or Group, it is nested one level within the outer context.

Context means the immediate container for entities edges, faces, groups, components, dimensions, text, etc. A model is the largest context that SketchUp can have;it is the uppermost level of organization.

When entities are selected and included in a Component, the Component becomes the context for those entities. If a Component is made from three other Components, that Component becomes the context for those three sub-entities.

In Fig. The blue lines indicate the first nesting level of sub-Components within the main Component. Each blue box represents the context for the items within the box.

Finally the magenta lines indicate the second nesting level down of sub-Components within the first blue nesting level. Notice that the magenta objects are within context of each of the nested blue components. Components and groups may be edited modified at any time by Right clicking [context clicking] on the object and selecting Edit from the context menu, or by double clicking the select tool on the object.

To finish editing, right click [context click] in white space outside the bounding box and select Close Group or single click the select tool outside the bounding box. In the following video, you see a brief introduction to components, how components are different from groups, and ways you can edit components. Although this video was created on an older version of SketchUp, the basic component behavior and features are the same in current SketchUp versions. In the sections that follow, you find detailed steps that walk you through the basics of inserting and working with components and dynamic components.

Premade components are most often inserted from the Components panel into a model. Follow these steps:. Tip: If you have trouble seeing the components in the Components panel, try changing your view options. Note: After you download a component from the 3D Warehouse, the creator might update that component. To quickly update your local version of the component, context-click the component in your model, and select Reload from the context menu that appears. The components details page in the 3D Warehouse appears, where you can download the new version and thus reload your In Model component with the latest 3D Warehouse version.

If you want to keep the old component but also add the new version to your model, context-click the component and select View Details. You see the component's details page, but instead of reloading the old component, the new version is added to your model as a new component instance.

If you have a SketchUp model saved to your hard drive, you can import that model as a component in another model. Simply click to place the component in your model. Doing so will change the default insertion point. People like to see different options, and they change their minds all the time. Tip: To select all instances of a component, context-click the component in the Components panel and choose Select Instances , as shown in the figure.

Tip: SketchUp Pro users have an additional tool: the Swap Component command, which works with dynamic components. Your ability to interact with a dynamic component depends on its variables. In the following figure, you see a basic building with two instances of a dynamic door component. When you click the door with the Interact tool cursor, the door opens, as shown in the following figure.

This dynamic component also has configurable values. In the Component Options window, shown in the following figure, you can choose from preset options for the frame width, frame height, door type, and more. In the Components panel, on the Select tab, you can use the following features to browse or search for components:. Tip: If your model is geolocated, the Components panel enables you to search for nearby models. Search for components in the search box.

Then, from the In Model drop-down menu, select Nearby Models , which filters your search results to nearby models. Whichever method you use, the 3D Warehouse opens, as shown in the following figure. From the opening screen, you can browse the featured models, featured manufacturer catalogs, featured collections, and recent models. However, you most likely want to use the Search box at the top. Type a search term and click the Search button. Tip: Start with the most specific search term.

When you find a result that interests you, click it to open its details page. Click the Download button in the upper right to download the component into your model. You then return to SketchUp, where the Move cursor is loaded with the component. Help Center. When you transform geometry into a component, your 3D model has all the behaviors and capabilities of a component: Your component is reusable. The component geometry becomes separate from any geometry to which it's currently connected.

This is similar to groups. Anytime you edit your component, you can edit the component instance or the definition. If you like, you can make your component stick to a specific plane by setting its gluing plane or cut a hole in a face by setting its cutting plane. You can associate metadata, such as advanced attributes and IFC classification types, with the component.

Classifying Objects introduces classification systems and how you can use them with SketchUp components. Tip: Before you create your component, make sure it's aligned to the drawing axes and connected to other geometry in the way you intend to use the component. This tip is especially important if you want the component to have a gluing plane or a cutting plane, because this context ensures that the component sticks to the plane or cuts a face in the way you expect.

For example, make sure a couch's legs are on the horizontal plane. Unless you need a window or a door in the floor, create a window or door component on a wall that's vertically aligned to the blue axis. Table of Contents Create a component Choose alignment options Set advanced attributes. Tip: The description is a great place to include details that will be meaningful to you or others over time.

For example, whereas your component name might be St. Patrick Window, the description can include more detail, such as, A Gothic-style Harry Clark stained-glass window that depicts St.

Patrick and has a cutting plane. Tip: The Shadows Face Sun option works best with components that have short bases such as trees.



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