This makes Dominion an eternally replayable beast that will continue to feel fresh long after being unwrapped. An unfortunate side effect, however, is that it can be difficult for newcomers to sift through the enormous pile of cards the franchise has to offer.
The obvious starting point, the Dominion base game includes everything up to four players need to jump in. The base game cards are simple and provide the ideal experience for learning how to build decks and how cards can interact with each other. It should be noted that there are two versions of the base game. The one that new players should seek out, and the one that is most readily available, is the Second Edition. This version cleans up some rules confusion of the original printing and replaces some cards that were counterintuitive to the learning process.
If you already own the original you can purchase a cheapy update pack to upgrade your game to the Second Edition.
Something of an anomaly, and a possible cause of confusion, is Dominion: Intrigue. In it was re-released as Dominion: Intrigue Second Edition , a more standard-sized expansion that requires the original Dominion to play and drops all the unneeded duplicates of the base game cards. This assortment includes the second editions of both base Dominion and Intrigue, and has the added bonus of including the extra cards needed to expand the game for up to 6 players.
More Board Game Goodness! Here are the best of the best. There are seven large expansions to Dominion, each offering new mechanics that build on the base game. They enable more interaction between players, and they offer the players choices between different effects. This card thus gives the player much more room to maneuver than the more vanilla cards of the normal Dominion base game. Dominion Intrigue is generally a solid expansion with lots of fun cards.
Dominion Nocturne is the most popular expansion among Dominion world cup participants. This is largely because of the extra Night phase that happens after the buy phase, in which special Night cards can be played. This extra phase introduces a lot of room for micro optimizations in your turns, which is something that experiences players often enjoy. The Nocturne expansion also adds strategic layers through hexes, boons and heirlooms. Hexes and Boons are one time bad and good events, and heirlooms partially replace the Estates in your starting deck.
So Dominion Nocturne is a great expansion to get, but we only recommend it for the more experienced Dominion players. This is because both expansions are a little smaller that usual. This expansion box also contains Coffers , which are money tokens that you can save until later turns.
The main selling point of these expansion sets is variety. There are multiple cards that reward you for having different cards in your hand and deck. A fun example of this is Fairgrounds, which gives you two victory points per five differently named cards in your deck. These cards require a lot of skill to play them optimally. Also in general, the cards in this expansion set are sometimes quite complicated and can be a little wordy.
This again leaves them best appreciated by experienced players. A perfect illustration of this is the Jack of All Trades card, which reads:. Gain a Silver. Look at the top card of your deck; you may discard it. Draw until you have 5 cards in hand. You may trash a non-Treasure card from your hand. This is just a typical Hinterlands card. Dominion Alchemy is a solid expansion, albeit our least favorite one. Its main selling points is that it introduces Potions , which are a form of currency in addition to money.
What we do like about Alchemy is that introduces some of the most powerful cards in all of Dominion. These cards remain balanced because you need to buy Potions, and the draw your Potions before you can actually buy them. A good example of this is University, which gives you two actions and a card costing up to five. This is insanely strong, but it actually has a fair price at 2 money and a Potion. Readers sometimes still have questions after reading our Dominion expansion ranking.
In this section we try to answer these questions to give our readers the tools to choose their own best Dominion expansion. Dominion Seaside is the first Dominion expansion you should buy. This balance between simplicity and strategic depth is splendid, especially for beginners.
Yes, Dominion is very fun with 2 players! And to keep Dominion fun with 2 players, we recommend getting one of the expansions we ranked highly in this article. Prosperity is especially great for 2 players because it forces both players to consider whether they want to empty out the Provinces or Colonies in the end game. Dominion Intrigue is a stand alone game, which means that it can be played by itself.
But, in fact Intrigue is stand alone as it contains all the Victory Point cards and Treasure cards that the normal base game also contains. After reading our ranking you may wonder how it came about. It plays well though. I just have to get the Promo cards to complete the full Dominion Set. It is not easy to do this in the UK. So I have the original Dominion set.
Does anyone have any recommendations on this specific area? I would consider just splitting into two separate games. If you want to play more than 4 persons and want to also play with prosperity, then go for the base cards these base cards have different artwork, and can get a little confusing for first time players.
Or if you want to just play with just more players and another game then go for Intrigue, as it has a set of base cards aswell. So you have double the amount of money, curses and victory cards. You can always get Prosperity later. Personally I have all of the Games, promo cards and two extra sets of Base cards and we often play up to 8 players at a time. We have tweaked some of the rules for it to play better with more players. That is up to individual people playing. Just have fun and if you are like me and my friends.
Play often as we never seem to get bored of the game. Dominion Adventures comes out this year. Here is a little taster.
You are rich with life experiences, but have had trouble trading them for goods and services. To the east, a land of eggs and licorice. To the north, treacherous swamps; to the south, loyal jungles.
But all of them have been thoroughly pillaged. You have your sword and your trail mix, handed down from your father, and his father before him. You saddle up your trusty steed, and head florst. This is the 9th addition to the game of Dominion.
It has cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards. Intrigue and Seaside — in either order — would be my choices for the first two expansions. The cards are fun, the attacks are formidable.
These both blend nicely with the original base set, usually producing a well-balanced game. From there, there are three ways you can go. I recommend getting all three of these at some point. Hinterlands — This expansion enlarges the game all around by small increments.
Contains some very powerful cards, and some cards allow you to do things when you buy or gain them. The overall feel of the set is that it gave me some new ways to view — and use — many cards from the older sets. Cornucopia — In my opinion, the best of the small sets. The focus is that this set promotes having a diverse selection of cards in your deck.
Overall, this set is geared toward big money. Guilds — this is probably the blandest of the small sets. Oh, and many cards will give you something when you trash other cards. I personally think Dark Ages is easier. They are not a part of the normal Dominion Games. They could be from one of the fan games. Pingback: Review: Dominion Prosperity - Gameruman.
Most Eurogamers seem to prefer the base game and Prosperity or Seaside. The later expansions, starting with Dark Ages are, imo, for experienced players. It shrinks the size of your deck, and allows for you to pull them out at the time you really wanted to use them. At first I felt that this mechanic kind of broke the feel of the game, but at the same time, pulling off an incredible combo becomes much easier and you can count on it happening more often than not.
Its for that reason that Adventures is a really fun set to play. It feels very different from a regular Dominion game, so if you are looking for a set that really shakes up how the game is played. Then this set might just be for you. A little bit of a controversial placement for this set to many, Dominion: Alchemy is number 4 on our list.
Let me explain. Alchemy is the highest ranked small expansion on our list. With only cards in the set. They are tied together very closely and thick with theme. A new currency is in this set called potions, and they act as a resource to buy other cards in this expansion.
I personally love the potions method of currency and the effects of many of the cards in this set. If you are a first time buyer, This set might be just what you need to change up the pace of the base game, and at a lower cost then the other expansions to the game which is important. Prosperity was released in October as a large expansion with cards in the box. Dominion prosperity is one of the best versions of the game simply because of the amount of wealth that gets thrown around in it.
There is so much wealth being thrown around in this version of the game in fact, that they introduced the Platinum currency cards which are more valuable than the gold. I feel that it makes the game insanely fun and every time we use this expansion I find that we really get into it. All of these top expansions are must haves to your game if you are looking to get expansions and this is a fantastic place to start either as a new player as the rules are not to complex, or as a seasoned veteran to the game that wants to go through a bunch of wealth shenanigans that this set provides.
Dominion Renaissance was released in as a large expansion with cards to it. It also brings back the coffers that were first seen in the guilds expansion to the game. This set simply did it better. There is just something about holding onto those coins in this expansion that feels good as well. Renaissance contains duration cards, artifacts and projects.
Artifact cards are really cool with how they get earned and bring up and take down the value of cards that you are purchasing for your deck. Artifacts are cards that you can buy and essentially work for you until someone else buys a card that would take the artifact away from you! Oh, No! Now decks have a variable strength. So it may or may not be worth it to get the artifacts, and that is something that really makes this set stand out to me.
Another really cool part to this set is villagers, where they act as actions that can be banked for use on later turns. So holding onto a large amount of actions for the late game is always a blast. If you are able, you can build your deck even faster to get ahead of the curve of other players. Project cards are cards that you can buy and the effect lasts for you for the entire game. This is a cool feature that really just adds more abilities and nuance to each players turn.
This set just has so many interesting things to it and is a perfect set to look out for when wanting to have a slightly more complex game that offers many new features. You can pull this out for virtually any player and you will all have a great time playing it.
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